Picture the scene: you arrive at a ramp and manage to get enough air to tweak the nose of the car a bit before you land. To make matters even worse, you cannot link tricks together and the trick detection itself is atrociously bad. The reason is that to win turbos, you must do tricks. If there's one thing a car cannot do, it's tricks! Think about it - a car just cannot turn that many different ways, and it's not as if you can stick your arm out the window and do a nose grab! You're limited to flat spins, flips and barrel rolls, which all quickly become repetitive, but are unfortunately unavoidable. Tricks and turbos are what Hot Wheels is all about, which is a shame because this has to be one of the biggest mistakes in the game. Where it does matter is when you are flying through the air spinning through thousands of degrees, performing tricks a fighter pilot would have trouble stomaching. Someone at Mattel must have had a serious phallic obsession to christen two of the cars Purple Passion and Street Rodder! The cars themselves don't handle too badly, but on the confined tracks this doesn't really make any difference. There is a grand total of 40 cars once they've all been opened up.Īs you might expect from an officially licensed game like this all the cars on offer are actual Mattel Hot Wheels die-cast vehicles - and what great names they have. Within one day of playing this game all the cars and all the tracks were unlocked - hard this game is not! There are loads of vehicles on offer though, so if you don't tire of the repetitive gameplay there is some small potential for replay value. Having said that, the final tournament in the game, the Twinmill Challenge, is quite a tough cookie to crack, but ultimately not impossible. An occasional turbo here and there and a win is pretty much guaranteed. This would be all right if this slowed you down, but for the majority of the track you can simply hold down the accelerator with no need for turning. Within minutes of playing this Hot Wheels you'll realise the game doesn't require much in the way of skill This is all because, like the Mattel toys, the track hedges you in on both sides, in most cases preventing you from turning. Unfortunately, EA has managed to ideate the plastic experience all too well in this game, and you can't help but feeling that this was great opportunity missed.